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Lost World 1, also known as Alpha Ruins, is an original area in DONTFORGET. It is accessible from the Ruins. This Lost World location originates from Alpha Version of UNDERTALE, using old tileset, test monsters and concepts.

Features[]

Geography[]

"WARNING: This name will make your life hell. Proceed anyway?"
The name of this article and/or its contents is conjectural, as the article's subject was never given an official name.

Lost World 1, as a whole, is a highly simplified version of the ruins from the Demo of Undertale. Its graphics are blocky and lack the details present in the Ruins. It reuses multiple puzzles from the Ruins; however, only one of them is actually functional.

Entrance to the Lost World[]

The door to Lost World 1 can be found in Ruins in Toriel's House. In Toriel's room, there is an area in the right wall that can be walked through to reveal a gray door in the black void beyond the room's walls.

Follower[]

The first room in Lost World 1 is a simplified version of the area that Frisk falls into at the beginning of Undertale. It has a patch of green grass with yellow pixels representing golden flowers and two pixel columns representing pillars. On the golden flowers Gaster Follower located. It says:

  • How curious.
  • You must have wandered far into the darkness to have wound up here.
  • Regardless, welcome.
    You have found one of three hidden "Lost Worlds".
  • It is not uncommon for worlds to fade into obscurity over time.
  • But memories of these worlds still linger, so they remain here in the darkness.
  • You are free to explore, but be cautious.
  • You are not the first to have come here.
  • There was an older woman who came before you.
    She never returned.
  • Stay vigilant.
    Otherwise...
  • You could share the same fate.

After that they will disappear.

Beginning[]

The second room is empty, save for an illuminated patch of grass and a blocky doorway.

Entrance[]

The third room has a SAVE Point and another blocky doorway, which leads to a mockup of the Middle Room Puzzle from Undertale.

Middle Road Puzzle[]

The puzzle is nonfunctional, and the markings on the ground and wall only serve as decoration, unlike sign on the wall that tells:

  • Only the fearless may proceed.
  • Brave ones, foolish ones.
    Both walk not the middle road.

Following this room is a mockup of the Switch Room.

If Monstertest was befriended it will appear next to the right wall and say that this looks like a neat puzzle, it can't wait to try it in the full game.

Path Puzzle[]

There, like the previous room, none of the puzzle mechanics are actually functional, and as such only serve as decoration, but two signs can be interacted. First one says:

  • "Press [ENTER] to read signs!"

Second one, that on the wall, says to stay on the path.

If Monstertest2 was befriended it will appear at the end of the room and say that this area is supposedly unfinished, but it looks good to it.

Dummy[]

Continuing onwards, there is a room with only a dummy that, if examined, is said to be "dummy thicc."

Blueprint Puzzle[]

Beyond the dummy room is a replica of the Blueprint Puzzle, with the left side of the room having markings on the ground, the right side having an array of spikes, and a sign in the middle stating that the left room is the right room's "blueprint", indicating that the markings on the ground match the pattern that the player has to walk through the spikes in. Unlike in Undertale, there is nobody to hold the player's hand through the spikes, and if the player steps on any spikes, they will get sent back to the beginning of the puzzle.

If Monstertest was befriended it will appear on the left path and wonder what this pattern is supposed to represent. If Monstertest2 was befriended it will appear to the right of the sign and ask if is this puzzle game because it's not good at those and maybe it should find a different game to be in.

Hallway[]

The final area of Lost World 1 is an impractically long hallway that resembles the one used in Toriel's independence test, also from the demo of Undertale. At the beginning of the hallway is a SAVE Point. When the player goes down the hallway, the room becomes black save for a circle of light around the player. Travelling for long enough down the hallway eventually leads to an encounter with Foul Monster. After defeating them, the dramatic lighting disappears, revealing a featureless gray slab at the end of the room.

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